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Old Apr 26, 2006, 09:50 AM // 09:50   #21
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Fast cast Lightning Orb mesmers are definitely a viable build. Stone daggers vs armor is pitiful.
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Old Apr 26, 2006, 04:18 PM // 16:18   #22
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He is really missing the point with the aftercast cooldown. Also, just yesterday I Backfired a dagger spammer, who did nothing I couldn't fix with 1 (!!!) Heal Sig and died laughably fast.
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Old Apr 26, 2006, 09:23 PM // 21:23   #23
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Quote:
Originally Posted by Avarre
Imho a fastcast L-orb air mesmer or fastcast fireball/rodgort etc is infinitely better than minor spell spammers of any type... for many reasons. The fact that you pretty much cannot kill a premade paladin with this build is one of them
Yup it's kinda sad this build falls down against a premade pally but a premade pally would hardly be able to damage them either resulting in a stalemate or... a very slow victory :P.

The thing i like about this is that is has medium to high damage depending on targets and also has good defence towards elemental damage and physical.

I posted it becase stone daggers are alot of fun to spam

Quote:
Originally Posted by Hella Good
He is really missing the point with the aftercast cooldown. Also, just yesterday I Backfired a dagger spammer, who did nothing I couldn't fix with 1 (!!!) Heal Sig and died laughably fast.
I havn't mised the point because i have said that it can cast daggers almost twice a second(4 daggers total) even though at 16 fast casting it means it should be casting in .48 seconds (acording to guild wiki) i have used it and it does not have a hindering aftercast pause.

If you had versed 2 spammers you would have felt alot more pain.
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Old Apr 27, 2006, 02:56 AM // 02:56   #24
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Quote:
Originally Posted by bleh
I havn't mised the point because i have said that it can cast daggers almost twice a second(4 daggers total) even though at 16 fast casting it means it should be casting in .48 seconds (acording to guild wiki) i have used it and it does not have a hindering aftercast pause.
Yes, actually, it does. You just aren't paying attention to it.

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If you had versed 2 spammers you would have felt alot more pain.
Exactly twice as much pain, in fact. How 'bout that. Adding more characters makes an offense stronger! Who could've predicted that?

Compare those two dagger-spammers to two warriors, or one warrior and one e-denial mesmer. Then you might start to understand what "pain" really is.
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Old Apr 27, 2006, 11:05 AM // 11:05   #25
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^Sorry, I have to say something about the funny 'argumentative' post above

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Originally Posted by NatalieD
Yes, actually, it does. You just aren't paying attention to it.
Er, hai, that doesn't mean anything. That translates to "Ur a nub" if you were to simplify it... I really don't see what your issues are.


Quote:
Exactly twice as much pain, in fact. How 'bout that. Adding more characters makes an offense stronger! Who could've predicted that?

Compare those two dagger-spammers to two warriors, or one warrior and one e-denial mesmer. Then you might start to understand what "pain" really is.
Really? Does... does two of something mean it adds more damage?
Lol, I laughed at this... I mean, gosh! This build has flaws! But wait, doesn't everything?
Besides, two warriors doesn't always mean double damage all the time and can be shutdown as well. But generally, spell casters always go down against two warrs that can keep the pressure up, unless they have decent self-heals/earth magic/a good monk.

Hah! I know I didn't make a valid point to the argument, but that post was too funny to resist =D

People are allowed to mess around with builds and recieve *reasonable* pointers about their build rather than: "Mleh! Warrs are better! They deal more damage!"

It's a game

Last edited by Nanaki Roren; Apr 27, 2006 at 11:10 AM // 11:10..
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Old Apr 27, 2006, 09:33 PM // 21:33   #26
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Quote:
Originally Posted by NatalieD
Yes, actually, it does. You just aren't paying attention to it.


Exactly twice as much pain, in fact. How 'bout that. Adding more characters makes an offense stronger! Who could've predicted that?

Compare those two dagger-spammers to two warriors, or one warrior and one e-denial mesmer. Then you might start to understand what "pain" really is.
Yah missed my point which is this build is good with one but it work very well in groups of 2-3 durrr you will say.
But this build works better with more of itself than other builds because each spammer can take a skill to help out another spammer and you can each have a ward which is invaluable 3 wards + a monk is great.
1 spammer can't keep the heat and make wards but 3 can that is why i said what i said.
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Old Apr 27, 2006, 09:41 PM // 21:41   #27
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Quote:
Originally Posted by NatalieD
Compare those two dagger-spammers to two warriors, or one warrior and one e-denial mesmer. Then you might start to understand what "pain" really is.
That would be expecting too much of people who's PvP experience is limited entirely to Random Arena.
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Old Apr 28, 2006, 08:09 PM // 20:09   #28
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Quote:
Originally Posted by JR-
That would be expecting too much of people who's PvP experience is limited entirely to Random Arena.
Yep as my last post said before it strangly disapeared :O evolve before posting please because that kind of post is just silly and doesn't areally reflect well apon you.
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Old May 01, 2006, 11:43 PM // 23:43   #29
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arr...tried this...well, it is "ok". i'd say you can do much better things wiht a me/e with let's say a e-denial mesmer or all these builds u see in the forum...also a l orb is really nice when u got high fast casting! though, all these elem builds relies on a line of sight so....if opponnent hides, you cant hit him. if he strafes, you cant hit him. if you obsi flame him, u get exhaustion and on a mesmer, it's heavy... Get a real elem and get a much better job or run another build.

~Maedhros
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